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Toolchains
The compiler or assembler a project builds with.
| Name | Meaning | Projects | Verified | Avg. code |
|---|---|---|---|---|
| MWCC (CodeWarrior) | Metrowerks CodeWarrior C/C++ compiler for GameCube, Wii and Nintendo DS. | 47 | 36 | 53.9% |
| Modern compilers | Current GCC, Clang or MSVC with CMake or similar; used by ports and reimplementations. | 24 | 0 | n/a |
| agbcc | GCC 2.95 derived compiler used for Game Boy Advance decompilations. | 16 | 8 | 67.4% |
| IDO | SGI IRIX Development Option C compiler, used by many Nintendo 64 games. | 10 | 4 | 78.3% |
| RGBDS | Rednex Game Boy Development System assembler and linker. | 9 | 0 | n/a |
| PSY-Q (GCC) | Psygnosis SN Systems toolchain for the original PlayStation, GCC based. | 5 | 4 | 92.8% |
| MSVC | Microsoft Visual C++, matching the compiler era of the original executable. | 4 | 0 | n/a |
| AS (Macroassembler) | The Macroassembler AS, used by the Sonic disassemblies. | 3 | 0 | n/a |
| GOAL / OpenGOAL | Naughty Dog’s Lisp dialect, reimplemented by OpenGOAL. | 2 | 0 | n/a |
| EE GCC | GCC for the PlayStation 2 Emotion Engine. | 1 | 1 | 8.4% |
| KMC GCC | Kyoto Microcomputer build of GCC for the Nintendo 64. | 1 | 1 | 100% |
| N64Recomp | Static recompiler that turns N64 MIPS binaries into C. | 1 | 0 | n/a |
| WLA-DX | Multi-platform cross assembler. | 1 | 0 | n/a |