Nintendo 64 / Nintendo GameCube / Wii · 1998
The Legend of Zelda: Ocarina of Time
4 tracked projects; the furthest has 100% of code matched.
- Developer
- Nintendo EAD
- Publisher
- Nintendo
- Released
- 1998
- Series
- The Legend of Zelda
- Genre
- Action-adventure
- Also known as
- Ocarina of Time, OoT, Zelda no Densetsu: Toki no Ocarina, Ship of Harkinian
oot
Source: progress badge endpoint, measured 20 Oct 2026.
Build-time check on 2026-10-20: public repository, progress measured from progress badge endpoint.
- Platform
- Nintendo 64
- Approach
- Matching decompilation
- Status
- Matching complete
- Target build
- NTSC, PAL, GameCube and iQue builds
- Toolchain
- IDO
- Last commit
- 18 Oct 2026 (2 days ago)
- Stars
- 5,608
- Contributors
- 101
- Website
- zelda.deco.mp
Repositories
- github.com/zeldaret/oot
Decompilation of The Legend of Zelda: Ocarina of Time
- Stars
- 5,608
- Last push
- 18 Oct 2026
- Contributors
- 101
- State
- Active
N64 C or C++ that compiles to the exact original machine code with the original compiler.
oot-gc
Source: decomp.dev (ce-j), measured 24 May 2025.
Show the data as a table
| Month | Code | Data |
|---|---|---|
| Sep 2024 | 63.15% | 14.46% |
| Oct 2024 | 88.12% | 16.51% |
| Apr 2025 | 91.69% | 16.61% |
| May 2025 | 100% | 18.64% |
| Oct 2026 | 100% | 18.64% |
Decompilation of the GameCube emulator that runs Ocarina of Time on the Collector’s Edition and Master Quest discs.
Build-time check on 2026-10-20: public repository, progress measured from decomp.dev (ce-j).
- Platform
- Nintendo GameCube
- Approach
- Matching decompilation
- Status
- Matching complete, since 22 May 2025
- Toolchain
- MWCC (CodeWarrior)
- Licence
- CC0-1.0
- Last commit
- 24 May 2025 (1 year ago)
- Stars
- 150
- Contributors
- 6
Repositories
- github.com/zeldaret/oot-gc
Decompilation of the Gamecube Emulator for Ocarina of Time (JP-CE)
- Stars
- 150
- Last push
- 24 May 2025
- Contributors
- 6
- State
- Active
GameCube C or C++ that compiles to the exact original machine code with the original compiler.
oot-vc
Source: decomp.dev (oot-j), measured 6 Sep 2026.
Show the data as a table
| Month | Code | Data |
|---|---|---|
| May 2025 | 30.92% | 16.53% |
| Sep 2025 | 40.35% | 24.77% |
| Oct 2025 | 64.98% | 32.78% |
| Sep 2026 | 66.71% | 34.13% |
| Oct 2026 | 66.71% | 34.13% |
Decompilation of the Wii Virtual Console emulator for Ocarina of Time.
Build-time check on 2026-10-20: public repository, progress measured from decomp.dev (oot-j).
- Platform
- Wii
- Approach
- Matching decompilation
- Status
- In progress
- Toolchain
- MWCC (CodeWarrior)
- Last commit
- 6 Sep 2026 (1 month ago)
- Stars
- 96
- Contributors
- 7
Repositories
- github.com/zeldaret/oot-vc
Decompilation of the Wii Virtual Console Emulator for Ocarina of Time (JP)
- Stars
- 96
- Last push
- 6 Sep 2026
- Contributors
- 7
- State
- Active
Wii C or C++ that compiles to the exact original machine code with the original compiler.
Ship of Harkinian
Progress is not measured for this project: no machine-readable progress source was found in its repository or on the public trackers. Listed from public claims or descriptions. Progress is not measured, or no editor has confirmed it yet. Treat figures and status as provisional.
- Platform
- Nintendo 64
- Approach
- Source port
- Status
- PC port available
- Toolchain
- Modern compilers
- Last commit
- 19 Oct 2026 (yesterday)
- Stars
- 5,682
- Contributors
- 190
Repositories
- github.com/HarbourMasters/Shipwright
- Stars
- 5,682
- Last push
- 19 Oct 2026
- Contributors
- 190
- State
- Active
N64 A native port built on top of a decompilation of the original game.
Related projects
More on the Nintendo 64 and in the The Legend of Zelda series.